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Studio/docade/ui-art/History

docade · ui-art

6 pieces in 1 set · docade-ui-art@1. Everything has a verdict.

1
The storyboard
not applicable
Not a sequence lane — no frames to name
2
The field
not started
No models raced yet
3
The look
active
Style sheet in progress
4
Review
done
Nothing waiting
5
The board
done
All 6 approved
6
Approved
active
6 pieces
7
History
active
16 superseded or rejected
8
Delivered
done
6 of 6 delivered

History

16 attempts replaced or turned down.

PieceSetStateVerdictModelWhyWhen
prize-wall-unconfigured — superseded — flux2-dev 2026-08-26
prize-wall-unconfigured — superseded — flux2-dev 2026-08-26
today-done — superseded — flux2-dev 2026-08-26
today-done — superseded — flux2-dev 2026-08-26
no-tickets — superseded — flux2-dev 2026-08-26
no-tickets — superseded — flux2-dev 2026-08-26
empty-collection — superseded — flux2-dev 2026-08-26
empty-collection — superseded — flux2-dev 2026-08-26
arcade-no-tokens — superseded — flux2-dev 2026-08-26
arcade-no-tokens — superseded — flux2-dev 2026-08-26
no-tasks — superseded — flux2-dev 2026-08-26
no-tasks — superseded — flux2-dev 2026-08-26
prize-wall-unconfigured — superseded — flux2-dev 2026-08-25
prize-wall-unconfigured — superseded — flux2-dev 2026-08-25
prize-wall-unconfigured — superseded revise human flux2-dev Attempt 2 reads as a HOTEL COUNTER. Justin: 'that looks like a hotel counter. It's a video arcade.' Both misses are mine and both are vocabulary, not rendering: attempt 1 — pegboard + hooks + flat bench = WORKSHOP attempt 2 — service bell + counter + shelves behind = HOTEL RECEPTION The service bell was my addition and it is the single strongest hotel signal there is. And I kept saying COUNTER, which pulls to reception in every attempt. The key is prize-WALL, not prize-counter. In a video arcade the prize wall is the tiered wall of shelves where plush and toys sit under ticket-value cards, with neon trim — it is not a desk and there is nobody standing behind it. 2026-08-25
prize-wall-unconfigured — superseded revise human flux2-dev Attempt 2 reads as a HOTEL COUNTER. Justin: 'that looks like a hotel counter. It's a video arcade.' Both misses are mine and both are vocabulary, not rendering: attempt 1 — pegboard + hooks + flat bench = WORKSHOP attempt 2 — service bell + counter + shelves behind = HOTEL RECEPTION The service bell was my addition and it is the single strongest hotel signal there is. And I kept saying COUNTER, which pulls to reception in every attempt. The key is prize-WALL, not prize-counter. In a video arcade the prize wall is the tiered wall of shelves where plush and toys sit under ticket-value cards, with neon trim — it is not a desk and there is nobody standing behind it. 2026-08-25